Five people in a party dungeoneering together doesn't sound difficult, but when you keep in mind that each person can have a different idea of how best to proceed, it can get quite irritating. Through a party with a special setup, one could get better xp (and I mean a factor of several times as much), but this comes with consequences. Up until very recently and especially on the F2P side, experience rates for any kind of solo dungeoneering were close to nil. The whole prestige system is not so clearly understood either. Instead, a more clearly defined objective (open rooms and get to and kill the boss to get your xp) might have been presented. Working through 6 increasingly difficult complexities sounds nice, but the concept of crafting runes or making armor from ores is not benign. Part of it is to blame for the introduction. Unless you read a dozen long Wikipedia pages, you find yourself thrown into a room with a bunch of stuff lying around and you have to try to figure out what to do. Jagex tried their best (yes, they really did-even running a little contest for a guide and uploading Rogie's winning guide). It's complicated.ĭungoneering is profoundly different from other skills in that it forces you to think. This is mostly due to the factors discussed above, but the fact that there is a reward shop with as broadly-reaching items as a scroll to save bars on smithing a great variety of items only reinforces this image. A small fringe may even refuse to train it. Many players initially insisted (and perhaps still continue to contest that) Dungeoneering was a minigame rather than a skill. I personally like the skill, and would even postulate that others dislike it for some of the reasons I might enjoy it. Agility can be trained at various courses around Gilenoir, and Theiving can be used on a wide range of NPC's, but quite naturally, there just doesn't seem to be a requirement for spelunking into caves on-demand.įor numerous reasons, Dungeoneering never really caught on with more than a few people. Other than that, Dungeoneering is trained in essentially one centralized location. Thieving provides an effective, if slightly immoral, method of obtaining a few basic free items.Īnd Dungeoneering? Well, there are some entrances to resource areas that mysteriously popped up some months after the skill was introduced, and recently a D&D that we all know as sinkholes was introduced. Slayer allows you expertise to be able to attack and damage creatures, once you've trained it enough. For instance, Agility helped run energy deplete at a slower rate to aid in traveling between locations more quickly-at least, before we had a thousand teleport items. What is this support? It certainly doesn't sound as exciting or familiar as other terms, but the idea is that it's something extra that might aid with other skills. In fact, its official designation is "Support" along with Agility, Slayer, and Thieving. But Dungeoneering at its release date, and arguably still now, does none of that. Others might feature gathering a resource, perhaps together with producing something, hence gathering and production skills. How exactly does one classify Dungeoneering? There are, of course, some skills directly related to combat that we call combat skills. For one reason or another, that plan slipped through, and the concept integrated into RuneScape as the Dungeoneering skill. Jagex initially billed it as an entirely new game with some connections to RuneScape. Only time may tell for sure, but the best example just may be found by looking to the past in the form of the previous skill, Dungeoneering.Īlthough it has already been more than three years since this latest skill was released, the story can be traced back even further. And although we have seen some teasers and expect more, the ultimate question is what the critical response by the players will be. If all goes according to plan, this is the first of a pair of skills to be released this year. With the HTML Beta and Runescape 3 well underway and a new skill, known as Divination, slated for the near future, players certainly have plenty to look forward to this summer.
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