There are no momentum slowing ambushes like in the 2013 game nor the numbers and stats of 2, just pure carnage requiring reflexes and fast thinking. Your success will be based far more on your skill, though. It’s similar to DOOM‘s level challenges, except now it’s one long list for the entire campaign, making it easier to keep track of everything and not feel so pressured to play against your playstyle for certain challenges. The majority of these orbs are found in challenges, though, which are listed in the menu. Each weapon has three upgrade perks, and Wang can improve his survival ability, resource drops from enemies, effectiveness of exploding barrels, and chi power. Chi moves also return with the good ol’ chi blast, sending small enemies flying, and even flinching larger ones with upgrades.Īs you play, you can find orbs scattered around to upgrade weapons and abilities. Wang’s blade remains a constant part of his load out you can summon with a separate button, along with returning quick swings from the first reboot game. Your arsenal this time is made up of a revolver made for headshot ownage, a super shotgun, SMGs, grenade launcher, a ridiculous shuriken launcher, and a railgun you have to charge up. Game wise, it’s a straight shot campaign through a few levels with arena style fights with hordes of fast moving monsters. It fits well with the manipulative character. He does his own thing and creates a gruff and tired sounding former billionaire, even managing to hide the character’s real emotions in that gruffness to obfuscate how you should read him at any given time. Zilla, however, is now played by Sung Won Cho, who you may remember from Unavowed and Yakuza: Like A Dragon. It’s a similar inflection, but the energy is dialed down a little and there’s more natural sounding confidence in the quips. Wang is now played by Hollywood actor Mike Moh, who does a solid job taking over the role from Liebrecht. The forth, spoiler heavy character to the ensemble steals the show once they appear, resulting in a clever re-examination of some of the ideas and drama from the first reboot game.Īlso worth mentioning that Wang and Zilla have been recast with Asian voice actors. She knows a lot more then anyone else, thinking highly of herself, ending up making similar mistakes that Zilla did in the past. Zilla is still clearly frustrated by Wang due to their past but has some respect for him when he finally gets his head together, and Makoto makes for an interesting addition to the dynamic. The key to this is everyone else is just as self absorbed, but still capable of doing good. It shows how his hero complex and love for ultra violence combine him into someone who means well, but can easily be manipulated by others, and it makes him genuinely sympathetic as he tries to make the best of a bad situation. As an exploration of Lo Wang, the story works great, perfectly nailing his morally ambiguous place in the whole way of things. This is probably the best script in the series so far, tying up loose ends from the first two reboot games, while ignoring and outright removing more troubling elements from the last game by making the dragon just wipe everything out off-screen. Things quickly spiral out of control as Wang ends up on an emotional roller coaster while the fate of the world hangs in the balance (or at least what’s left of it). He has a last ditch plan to end that dragon, and he needs Wang’s help to do it, along with a powerful witch named Mokoto. Taking place a few months after the world changing end of the last game, Wang has now become a recluse talking to Hoji’s worn out mask and explaining that his failure to kill a world ending dragon (which also killed off all the ancients off screen) has made him lose his “mojo.” Thankfully, Orochi Zilla appears, now without his former empire or riches, to get Wang back in the game. Just know it may be a tad too streamlined. If you thought Eternal was over stuffed with mechanics and busy work, you may just enjoy Shadow Warrior 3, which can be best described as a streamlined version of that game with actually engaging and witty writing. The start of the reboot series used a Painkiller frame for the rhythm of combat and exploration, the second game went into looter shooting with fun movement from the last game, and now the third game has decided that that ol’ DOOM Eternal over there is pretty neato. With the release of Shadow Warrior 3, it is finally clear that Flying Wild Hog’s ultimate plan for this franchise is to do whatever the hell they want with it.
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